All complete videos from THE TALKS from the Empowerment Week that took place in May 2024
are now available to the public below and on YouTube.
Marina Surdu welcomes to the Fairgame Women Empowerment Days
Beatrice Harty has been working with Character Art for AAA games since 2014, and been part of titles such as The Division, Avatar Frontiers of Pandora, and most recently Project 007 with IOI. The latter where she now works as lead for the Character department. She’s passionate about storytelling, and loves to nerd into all the little details surrounding the Why’s and the How’s of the characters on screen.
In this presentation, Teresina Ho will share her journey from architectural design to becoming a game and level designer at Half Past Yellow. She will discuss how her diverse experiences have influenced her approach to game design and highlight versatile skills that have been useful in her career transition. This talk will offer insights and practical advice for aspiring game designers and professionals looking to pivot within creative fields.
Speaker: Teresina is a Game and Level Designer at Half Past Yellow. She started her career as an architectural designer in Hong Kong, before moving into the exciting world of 3D art, EdTech, and eventually game design. She particularly enjoys using spaces and visuals as design tools to tackle challenges in her work.
Sophia is a self-taught coder who has been in the industry for 10 years. This talk will cover the ups and downs of her career, covering topics such as imposter syndrome and mentorships.
Bio: Sophia Clarke (She/Her) is a Senior Software Engineer at modl.ai with a focus on Unity, C#, continuous integration, and automating everything. Her career started in QA, and she still uses the lessons learnt in the testing world to her advantage as a programmer.
During the Production part of the Fair Game event, you’ll meet four producers from IOI, bringing you insights and personal stories of their everyday life as producers working on AAA games – the fun and challenges of bringing all the moving parts and pixels together! Expect to gain a deeper understanding of game production from someone who’s at the forefront of the action. Following the individual producer talks, there will be a panel discussion, including questions from the audience.
Bios:
Perina Torbarina: Associate Producer at IO Interactive, where she manages two tech teams. She holds a bachelor’s degree in Marketing and a master’s degree in Management. Originally from Croatia, Perina has been living in Sweden for the past four years. Her professional philosophy – still a work in progress 🙂
Louise Pri: Producer at IOI, serving the backbone of the company. With a passion for the creative industries and a knack for project management, Louise’s career has traversed diverse landscapes. From her early days in managing projects within music, design, and architecture to her management roles in startups dedicated to climate and food, Louise has consistently worked in innovative environments. Blending her love for creativity with tech, she found her place at IOI three years back. Today, Louise is part of the production behind the tech teams, whose work shape the game engine, which, in return brings life to IOI’s game projects.
Kristine L. B. Helgeland: Producer at IO Interactive with over 8 years of experience in the gaming industry. She began her journey working on dialogue and localization for Hitman 2016, where she discovered her passion for production. As mission producer on Hitman 2, she led multi-disciplinary teams to achieve ambitious milestones. This trajectory continued with Hitman 3, where she played an active role in shaping both the core game experience and its dynamic live content. Her proven track record includes successful launches and managing diverse teams with an agile approach. Outside of work, Kristine manages a busy household with three young daughters and a resilient husband. Balancing the demands of work and family, she finds strength and balance in karate, a discipline she has practiced for over 18 years.
During the Production part of the Fair Game event, you’ll meet four producers from IOI, bringing you insights and personal stories of their everyday life as producers working on AAA games – the fun and challenges of bringing all the moving parts and pixels together! Expect to gain a deeper understanding of game production from someone who’s at the forefront of the action. Following the individual producer talks, there will be a panel discussion, including questions from the audience.
Bios:
Perina Torbarina: Associate Producer at IO Interactive, where she manages two tech teams. She holds a bachelor’s degree in Marketing and a master’s degree in Management. Originally from Croatia, Perina has been living in Sweden for the past four years. Her professional philosophy – still a work in progress 🙂
Louise Pri: Producer at IOI, serving the backbone of the company. With a passion for the creative industries and a knack for project management, Louise’s career has traversed diverse landscapes. From her early days in managing projects within music, design, and architecture to her management roles in startups dedicated to climate and food, Louise has consistently worked in innovative environments. Blending her love for creativity with tech, she found her place at IOI three years back. Today, Louise is part of the production behind the tech teams, whose work shape the game engine, which, in return brings life to IOI’s game projects.
Kristine Louise Baunbjerg Helgeland: Producer at IO Interactive with over 8 years of experience in the gaming industry. She began her journey working on dialogue and localization for Hitman 2016, where she discovered her passion for production. As mission producer on Hitman 2, she led multi-disciplinary teams to achieve ambitious milestones. This trajectory continued with Hitman 3, where she played an active role in shaping both the core game experience and its dynamic live content. Her proven track record includes successful launches and managing diverse teams with an agile approach. Outside of work, Kristine manages a busy household with three young daughters and a resilient husband. Balancing the demands of work and family, she finds strength and balance in karate, a discipline she has practiced for over 18 years.
Cristina Vega: Spanish and mother of 2 cute little monsters, Cris holds a Master in Computer Science and 2 masters, one in Game development. Through her career, she has worked as a programmer, project manager, director, VP of engineering, etc and currently she is working as Senior Technical Executive Producer at IOI interactive – all this experience gives her a 360 view of what game development and technology are about. Most of her experiences are within the video game industry, but she has also worked in retail companies such as IKEA. Cris also engages in different volunteer initiatives and mentorship programs with the hope of making the world of technology more diverse, inclusive and accessible.